Representation is a tool for understanding, manipulating and conceptualising site and design issues. While developing an awareness and understanding of landscape history and theory, students will use 2D and 3D graphic techniques and writing techniques to demonstrate integrated analysis and present the context of dynamic site issues. Students will combine reading, writing, research and seminar discussion with the creative and technical potential of traditional and digital media in the context of 2D and 3D contextualized design applications, providing students with the opportunity to explore design software and its relevance to their own area of study. It also aims to provide an analytical overview of a variety of painting, drawing, design, photomanipulation, desk-top publishing, CAD and presentation software. It encourages the combination of traditional and digital representation, leading to innovative presentations. Students are expected to capture, digitise, manipulate and create imag es to produce high-quality graphics and interfaces for use in project presentations Under development